Practical detail beyond the basics: identifying a ghost from its behaviour alone, the mistakes that most often cost a contract, and how to divide roles across a full team.
The rule that matters most
Ghosts in The Other Side cannot detect electronics and don't check enclosed hiding spots. A closet or stepping outside the location is safe; hiding behind boxes is not. The phone, including its flashlight, stays usable during a hunt.
Before your first mission
Settings
Four in-game settings worth changing before a first contract. Each removes a small source of friction for new investigators.
Easy Door
Smoother door interaction
Show Indicators
Helpful UI elements visible
Temperature Unit
Choose °C or °F preference
Interaction Audio
Turn up to hear ghost activity
Headbob Reduction
New accessibility option that cuts camera movement (experimental)
Behavioural identification
No equipment needed
Each observation below points to a single ghost or a short list of candidates, with no readings required. Useful on no-evidence runs, or as a cross-check when readings are inconclusive.
Lights only turning ON
Wisp
Lights only turning OFF
Tariaksuq or Wewe Gombel
Radios only turning OFF
Phantom
Radios only turning ON
Strigoi
Doors never slam (outside hunts)
Tantalus
Nothing electrical interacted with
The Echo
Mass candle extinguishing
Tariaksuq (up to 10)
Candles never extinguished
Phantom, Skia, Strigoi, Echo, Wisp
FLX-POD ignored
Phantom, Skia, Tantalus, Echo, Forgotten
Objects thrown in multiples
Poltergeist
Heart rate rising in ghost room
Strigoi
No footsteps during hunt
Wraith
Ghost changes appearance mid-hunt
Iblis
Sprint feels shorter during chase
Revenant
Screams through audio devices
Banshee
Objects hot to the touch
Demon
Common mistakes
And the fix
Recurring errors that cost new investigators contracts, each paired with the correction.
Hiding behind objects
Use a closet or step outside the location
Committing to Affixer too early
Evidence fluctuates. Gather multiple readings first
Removing all artifacts before secondaries
Mission ends immediately. Do secondaries first
Placing Infrasound Receiver randomly
Confirm favourite room first, then place it there
Playing Master without Holy Water
One death = permanent. Always bring Holy Water
Ignoring temperature readings
Coldest room = favourite room - but it can change mid-investigation, so keep re-checking
Team coordination
3-4 players
With a full lobby, dividing responsibilities covers more ground and keeps the evidence-gatherers protected during hunts.
Split up initially
Cover more ground and find the favourite room faster by splitting up at the start.
Designate a runner
One player carries Holy Water for hunt protection while others gather evidence.
Monitor CCTV
Have one player in the box truck watching cameras and teammate phone feeds.
Triangulate position
Communicate temperature readings to triangulate the ghost's position quickly.