Select the evidence you've found to narrow down the ghost type. Right-click any evidence to rule it out. Click a ghost card for the full profile.
Listen for screams through audio devices - unique to the Banshee.
Long hunt cooldown + pre-hunt temperature drop in the room it hunts from.
Hunts more frequently than any other ghost - it's the only ghost that can hunt at the Anxious heart-rate tier. Objects feel hot to the touch.
Always returns to its favourite room before hunting. Low LOS range makes it easier to lose.
If the ghost's appearance changes mid-hunt, it's an Iblis.
Only shadow events, never a full manifestation. Radios only turn off. Ignores candles and FLX-POD.
Throws significantly more objects than other ghosts. Multiple items flying simultaneously.
If your sprint feels shorter during a chase, it's likely a Revenant. Sprint goes from 7s to ~4s.
One of the most dangerous ghosts. Fast speed, short cooldown, AND hard to break line of sight.
Unique sympathetic Spirit Box responses + long hunt cooldown. Rushes towards you then slows back down.
Heart rate spikes in the ghost room. Radios turn ON only. Can trigger early hunts due to heart rate manipulation.
Doors never slam outside of hunts. FLX-POD is ignored. Quieter than most ghosts.
Lights constantly turning off + mass candle extinguishing (up to 10 at once). Only fully visible during hunts.
The most passive ghost. Nothing electrical is interacted with - no lights, no radios, no candles, no FLX-POD.
The 'process of elimination' ghost. Minimal activity, no defining behaviour. If you can't pin down any traits, it might be The Forgotten.
Extremely fast during chases with LOS. Lights only turn off. Short cooldown means frequent hunts.
Lights constantly turning ON is the key tell. Opposite of Tariaksuq. Holy Water gives a 2-minute reprieve.
No footstep sounds during hunts (floating). Extremely hard to break line of sight. Targets one player specifically.