A reference for The Other Side
Ghost behaviour, evidence, maps, equipment and hunt mechanics, organised to be read quickly mid-contract. New players can start with the walkthrough; everyone else can go straight to the Ghost Identifier.
First contract
The Getting Started walkthrough covers what evidence is, how a contract runs end to end, and what to do when a hunt begins.
Mid-contract
Tick the evidence you've confirmed and rule out what you haven't. The list narrows to the ghost types that still fit.
01 Browse the guide
Ghost Identifier
Filter 18 ghosts by evidence. Compare speeds, cooldowns, and behaviours.
Evidence Guide
All 6 evidence types with intensity levels and how to find them.
Maps
7 locations with layouts, multipliers, and ghost models.
Equipment
Full store catalogue with prices and recommended loadouts.
Contracts
Identify and Cleanse modes, objectives, difficulty, and rewards.
Hunt Mechanics
Speeds, hiding, sanity, and how to survive a chase.
Tips & Tricks
Pro strategies, common mistakes, and behavioural identification.
Getting Started
First-timer walkthrough. Read this before your first contract.